Saturday, November 8, 2008

concepts and resources to explore

digital citizenship: Digizen.org, Digital Citizenship

McCarthy, R. R. and Berger, J. (2008). "Moving Beyond Cultural Barriers: Successful Strategies of Female Technology Education Teachers." Journal of Technology Education 19.2. pp. 65-79.

Giant Campus: What are the resources private companies think are important? How does for-profit tech education seem to differ from public tech ed? What might be some relative merits and problems of each?

School 2.0: Learning Ecosystem

International Society for Technology and Education


ISTE National Education and Technology Standards (NETS)
: What are the standards? What values and assumptions underlie them? What's confusing or missing?

ISTE NECC research paper topics 2008 2007 2006 2005: What main issues and concerns seem to be developing over time?

CQ Researcher Report: Educational Value of Video Games. "Increasingly, researchers are studying why games are so engrossing, and some are urging educators to incorporate games' best learning features into school programs."

PhD thesis by creator of Moodle: "An exploration of the use of an Open Source software called Moodle to support a social constructionist epistemology of teaching and learning within Internet-based communities of reflective inquiry." Moodle.

Second Life. "A Glimpse inside Second Life." Interview with SL creator Philip Rosedale. Blog for teaching literature in Second Life. NY Times article about teaching with SL.

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